State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top Boat Games Performance in Hungary Q4 2021

In Q4 2021, Hungary saw varied performance across the top boat games on a unified platform, with notable trends in weekly downloads, revenue, and active users.

Top Boat Games Performance in Hungary Q4 2021

In the fourth quarter of 2021, Hungary's top boat games on a unified platform displayed diverse trends across weekly downloads, revenue, and active users. Here's a closer look at the performance of the top five applications:

Port City: Ship Simulator from Pixel Federation Games saw fluctuating weekly revenue, peaking at around $175 in mid-December. Weekly downloads experienced a significant drop from 1.3K at the end of September to a low of 55 in early November, before recovering to 996 by the end of December. Weekly active users also mirrored this trend, starting at 1.5K at the end of September, dipping to 225 in early November, and rising again to 1.2K by the end of December.

Battle of Warships: Naval Wars by Dumitru Muset maintained a relatively stable weekly revenue, averaging around $50 to $60, and reaching a high of $84 in early December. Weekly downloads showed consistent growth, starting at 225 at the end of September and increasing steadily to 469 by the end of December. Weekly active users followed a similar upward trend, beginning at 491 and climbing to 854 by the end of the quarter.

Sea Port: Cargo Ships Harbor from Pixel Federation Games exhibited variable weekly revenue, with a notable peak of $1.2K in early November. Weekly downloads showed a downward trend, starting at 664 in late September and decreasing to 194 by the end of December. Weekly active users displayed a gradual decline from 1.6K at the end of September to 820 by the end of December.

Submarine Jump! by Kwalee Ltd had minimal weekly revenue, with a peak of $5 in mid-November. Weekly downloads started at 55 in late September, peaked at 606 in mid-October, and then fluctuated to end at 196 in late December. Weekly active users saw an initial rise from 209 in late September to 1.1K in mid-October, before stabilizing around 431 by the end of the quarter.

Building Games & Ship for Kids from GoKids! showed modest weekly revenue, peaking at $20 in late October. Weekly downloads started at 121 in late September and reached a high of 335 in mid-November, ending the quarter at 224. Weekly active users showed a gradual increase, beginning at 497 and peaking at 700 in early November, before ending the quarter at 540.

The data provided is sourced from Sensor Tower, offering deeper insights into app performance trends.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022